Home Volume: 3, Issue: Supplement 1
International Journal of Healthcare Simulation
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A50The SEIPS game: An interprofessional teaching aid to promote understanding of human factors in healthcare

DOI:10.54531/WYRV9282, Volume: 3, Issue: Supplement 1, Pages: A35-A35
Article Type: In Practice, Article History

Table of Contents

Highlights

Notes

Abstract

Background and aim:

As a human-factors focused simulation centre, we begin all our simulation courses with a human factors workshop introducing participants to the SEIPS model of human factors [1]. This enables them to explore systems-based impacts on clinical practice during post-scenario debriefs. However, we have noticed that some participants struggle to identify and discuss human factor themes which impact on them in their workplace. We aimed to develop an innovative teaching aid which would promote participant understanding and engagement.

Activity:

Previous experience has provided evidence that participants enjoy simulation games. Therefore, we chose to develop a table-top game to play with participants based on the SEIPS work system. We worked with interprofessional colleagues to identify factors that help and hinder processes in the work system and categorized them under SEIPS headings. We made a series of cards based on these factors which participants collect. The winner was the person who collected a helpful card for each SEIPS heading first.

Findings:

We have piloted our SEIPS game with interprofessional faculty, including those with specialist expertise in human factors in healthcare. We surveyed participants to obtain feedback. Survey results so far include data contained in Table 1-A50, and the following participant comments:

‘Play’ is a kinaesthetic way of learning and helps embed ideas and thinking. It also can create opportunities for discussion on different headings for human factors and systems thinking.

The examples are fun but are also realistic so helps you see how HF is relevant. With the examples of human factors in the game it could be useful for staff with little clinical experience.

Liked the competitive element and the examples helped expand on what SEIPS was and how it could be relevant to lots of areas.

Table 1-A50:
SEIPS game participant survey results
100% of participants enjoyed playing the SEIPS game.
100% of participants felt the SEIPS game could increase participants understanding of human factors in healthcare.
100% of participants felt the SEIPS game could help participants identify human factors impacts on their own work system.

Conclusion:

We have developed a SEIPS game to facilitate discussion of human factors in healthcare. This novel approach has received positive initial feedback following our pilot. We are confident we can now move forward to integrate our SEIPS game into our Foundation Doctor’s simulation programme from August 2023. Following this, we intend to continue the process of data collection and analysis, with the intention of incorporating our SEIPS game more widely across simulation courses within various clinical specialties in future.

Ethics statement:

Authors confirm that all relevant ethical standards for research conduct and dissemination have been met. The submitting author confirms that relevant ethical approval was granted, if applicable.

Millett, van Vuren, Wadsworth, and Blair: A50The SEIPS game: An interprofessional teaching aid to promote understanding of human factors in healthcare

References

1. Carayon P, Schoofs Hundt A, Karsh B-T, Gurses A, Alvarado C, Smith M, Flatley Brennan P. Work system design for patient safety: The SEIPS model. Quality & Safety in Healthcare 2006; 15(Suppl 1): i50-i58.